Instead of capturing a small flag, the whole card is divided into capture sectors – forcing each team of 50 players to make permanent tactical decisions as to where they should attack and defend.
Will the costs of fuel consumption on the Tiger tank cause significant damage to the enemy in order to wrest control of the western flank? Will the ammunition carried out on the typhoon route clear the distant hedges and open the way to the city of Carentan? Is it possible to maintain a foothold in Feuilli without compromising your workforce?
The answers to these and many other questions you will have to find playing a game.